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PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6 More news about the full game changes
- You may still be able to spot through dust and such on maps like Seige of Shanghai in the final build, but it's unconfirmed if fixed or not.
- Training range will allow you to use all vehicles, and still may be applicable to us on Mordor, as it allows us to use new unlocks. (Does this mean bots to use weapons and vehicles on?)
- No mixed 'biomes' in maps like seen in Alborz Mountain present in vanilla Battlefield 4, possibly/possibly not in DLC. (Not sure if allowed to elaborate on DLC at this time)
- Infantry based maps will have different commander assets as opposed to combined operations maps,
- Tomahawks down Metro seems like a good idea to Firewall.
- Commander assets are map based.
- Apparently no one noticed the fact that the ship crashing into the island on Paracel storm changes flag gameplay, moving the flag capture from outside the island, to the bay changing access dynamics.
- You cannot disable levolution
- Health on the pillars for the skyskraper has been increased. Will take a longer time to bring down.