I will move it tonight/

Update coming in!

vCommanders,

We have seen your complaints about a couple of issues with the combat system and we decide to come up with the following features, to tightening up the game attack rules and to counter some exploits.
This is one of the first steps against the combat exploits and even a small minor one against the multi accounting.
Combat revamp

テつ* テつ*During Combat and up to 60 seconds after the combat the defending player is not able to:
テつ* テつ*- repair the base and defense
テつ* テつ*- upgrade the base or single buildings
テつ* テつ*- move the base or single buildings

テつ* テつ*Up to 30 seconds after an attack ends, the attacked base is only attackable for the attacker and his alliance. This is to prevent anybody but your alliance members from interrupting your attacks and finishing the already damaged base.
テつ* テつ*This applies to all kinds of bases, player bases as well as Forgotten bases.

テつ* テつ*When attacking a Forgotten Camp/Outpost the combat timer will reset immediately once the combat is done. It is no longer needed to wait for the whole 120 seconds when the attack only last for e.g. 70 seconds.

This changes will already get deployed to the first Worlds with the next update.