PHP Warning: Use of undefined constant MYSQL_NUM - assumed 'MYSQL_NUM' (this will throw an Error in a future version of PHP) in ..../includes/init.php on line 156

PHP Warning: Use of undefined constant MYSQL_ASSOC - assumed 'MYSQL_ASSOC' (this will throw an Error in a future version of PHP) in ..../includes/init.php on line 156

PHP Warning: Use of undefined constant MYSQL_BOTH - assumed 'MYSQL_BOTH' (this will throw an Error in a future version of PHP) in ..../includes/init.php on line 156

PHP Warning: Use of undefined constant VB_FRAMEWORK - assumed 'VB_FRAMEWORK' (this will throw an Error in a future version of PHP) in ..../includes/functions.php on line 8110

PHP Warning: sizeof(): Parameter must be an array or an object that implements Countable in ..../dbtech/infopanels/includes/class_core.php on line 742

PHP Warning: sizeof(): Parameter must be an array or an object that implements Countable in ..../dbtech/infopanels/includes/class_core.php on line 742

PHP Warning: Use of undefined constant neo_teamspeak - assumed 'neo_teamspeak' (this will throw an Error in a future version of PHP) in ..../includes/teamspeak/global_start.php on line 3

PHP Warning: Use of undefined constant nomisc - assumed 'nomisc' (this will throw an Error in a future version of PHP) in ..../global.php(37) : eval()'d code(19) : eval()'d code on line 1

PHP Warning: Use of undefined constant index - assumed 'index' (this will throw an Error in a future version of PHP) in ..../global.php(37) : eval()'d code(19) : eval()'d code on line 1

PHP Warning: Use of undefined constant inlinemod_post_bottom - assumed 'inlinemod_post_bottom' (this will throw an Error in a future version of PHP) in ..../showthread.php(118) : eval()'d code on line 3

PHP Warning: Use of undefined constant nomisc - assumed 'nomisc' (this will throw an Error in a future version of PHP) in ..../includes/class_bootstrap.php(1422) : eval()'d code(149) : eval()'d code on line 1

PHP Warning: Use of undefined constant index - assumed 'index' (this will throw an Error in a future version of PHP) in ..../includes/class_bootstrap.php(1422) : eval()'d code(149) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_usergroup_type - assumed 'dbtech_vbdonate_usergroup_type' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 31

PHP Warning: Use of undefined constant dbtech_vbdonate_usergroup_type - assumed 'dbtech_vbdonate_usergroup_type' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 43

PHP Warning: Use of undefined constant dbtech_vbdonate_dateformat - assumed 'dbtech_vbdonate_dateformat' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 28

PHP Warning: Use of undefined constant dbtech_vbdonate_time_format - assumed 'dbtech_vbdonate_time_format' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 53

PHP Warning: Use of undefined constant f - assumed 'f' (this will throw an Error in a future version of PHP) in ..../includes/class_bootstrap.php(564) : eval()'d code(15) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 85

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 85

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 1

PHP Warning: Use of undefined constant dbtech_vbdonate_postbit_auto - assumed 'dbtech_vbdonate_postbit_auto' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 55

PHP Warning: Use of undefined constant onlinestatusphrase - assumed 'onlinestatusphrase' (this will throw an Error in a future version of PHP) in ..../includes/class_core.php(4730) : eval()'d code on line 6
Attachment shortlist (updated 10th April)
Join our TS!

Page 1 of 2 12 LastLast
Results 1 to 10 of 16
  1. #1
    Registered Guests
    Join Date
    May 2011
    Location
    England
    Posts
    508

    Attachment shortlist (updated 10th April)

    Updated 10th April - added thunderbolt stock and simplified list for non code heads


    All figures modify the current stats of the basic gun (not shown). Add if no sign, or subtract if -, or no change if 0

    ---------------
    Summary
    ---------------
    Ammo
    01 CQC Ammo テつ*(ok short range dmg + some med dmg + small long dmg)
    02 Soft Point Ammo (around +3 dmg short+med+long)
    03 Hi-Power Ammo テつ*(ok long range dmg + some med dmg + small short dmg)
    04 Dominator Ammo (not yet available)(overpowered dmg)
    05 Viper Mags (a few extra slugs plus a tiny bit more damage than Hi-power)
    06 Casket Mags (ok extra slugs per mag)
    07 High Capacity Mags テつ*(1x more mags + some extra per mag)
    08 Extra Magazines テつ*(3x more mags med/eng/recon, 2x assault)

    Barrel
    01 Stand-off Barrel テつ*(ok med to long distance assist)
    02 Close-in Barrel テつ*(ok short to med distance + small med to long distance assists)
    03 Precision Barrel テつ*(ok velocity assist)
    04 Heavy Barrel テつ*(small velocity + small short to med distance assists)
    05 Predator Barrel (some velocity + some short to med + some med to long distance assist)

    Stock
    01 Balanced Stock (ok mindev + small firedev assist)
    02 Precision Stock テつ*(ok ads dev assist)
    03 Tactical Stock テつ*(small mindev + small firedev + small ads recoil assists)
    04 Stabilized Stock テつ*(small mindev + tiny firedev + reduce LR recoil)
    05 Thunderbolt Stock (reduce some up recoil + small reduce for LR recoil)(note, does not assist aug/p90/svu, also adds LR to sniper rifles not reduces)

    ADS = aim down sight テつ*DEV = deviation テつ*DMG = damage

    --------------
    ASSAULT/AR
    --------------
    01 CQC Ammo
    Short Range Damage +6
    Medium Range Damage +3
    Long Range Damage +2

    02 Soft Point Ammo
    Short Range Damage +3
    Medium Range Damage +3
    Long Range Damage +3

    03 Hi-Power Ammo
    Short Range Damage +2
    Medium Range Damage +3
    Long Range Damage +5

    05 Viper Mags
    Increase Each Magazine By +6
    Short Range Damage +3
    Medium Range Damage +4
    Long Range Damage +6

    06 Casket Mags
    Increase Each Magazine By +16

    07 High Capacity Mags
    Increase Each Magazine By +8
    Number Of Extra Magazines +1

    08 Extra Magazines
    Number Of Extra Magazines +2

    01 Stand-off Barrel
    Extend Medium Range By +20

    02 Close-in Barrel
    Extend Short Range By +10
    Extend Medium Range By +5

    03 Precision Barrel
    Extend Velocity By +250

    04 Heavy Barrel
    Extend Velocity By +100
    Extend Medium Range By +10

    05 Predator Barrel
    Extend Velocity By +150
    Extend Short Range By +7
    Extend Medium Range By +7

    01 Balanced Stock
    Reduce Minimum Deviation By -0.1
    Reduce Fire Deviation By -0.015 -0.08 0.008

    02 Precision Stock
    Reduce Zoomed Deviation By -0.25

    03 Tactical Stock
    Reduce Minimum Deviation By -0.05
    Reduce Fire Deviation By -0.07 -0.02 0.005
    Reduce Zoomed Recoil By -0.1

    04 Stabilized Stock
    Reduce Left/Right Recoil By 0.45/-0.45

    05 Thunderbolt Stock
    Reduce Upward Recoil By -0.3/-0.3
    Reduce Left/Right Recoil By 0.1/-0.1

    ----------------
    MEDIC/LMG
    ----------------
    01 CQC Ammo
    Short Range Damage +6
    Medium Range Damage +3
    Long Range Damage +2

    02 Soft Point Ammo
    Short Range Damage +3
    Medium Range Damage +3
    Long Range Damage +3

    03 Hi-Power Ammo
    Short Range Damage +2
    Medium Range Damage +3
    Long Range Damage +5

    05 Viper Mags
    Increase Each Magazine By +24
    Short Range Damage +3
    Medium Range Damage +4
    Long Range Damage +5

    06 Casket Mags
    Increase Each Magazine By +60

    07 High Capacity Mags
    Increase Each Magazine By +30
    Number Of Extra Magazines +1

    08 Extra Magazines
    Number Of Extra Magazines +3

    01 Stand-off Barrel
    Extend Medium Range By +20

    02 Close-in Barrel
    Extend Short Range By +10
    Extend Medium Range By +5

    03 Precision Barrel
    Extend Velocity By +250

    04 Heavy Barrel
    Extend Velocity By +100
    Extend Medium Range By +10

    05 Predator Barrel
    Extend Velocity By +100
    Extend Short Range By +7
    Extend Medium Range By +7

    01 Balanced Stock
    Reduce Minimum Deviation By -0.4
    Reduce Fire Deviation By -0.017 -0.05 0.012

    02 Precision Stock
    Reduce Zoomed Deviation By -0.3

    03 Tactical Stock
    Reduce Minimum Deviation By -0.15
    Reduce Fire Deviation By -0.08 -0.015 0.006
    Reduce Zoomed Recoil By -0.05

    04 Stabilized Stock
    Reduce Left/Right Recoil By 0.4/-0.4

    05 Thunderbolt Stock
    Reduce Upward Recoil By -0.25/-0.25
    Reduce Left/Right Recoil By 0.075/-0.075

    -----------------
    ENGINEER/SMG
    -----------------
    01 CQC Ammo
    Short Range Damage +8
    Medium Range Damage +4
    Long Range Damage +2

    02 Soft Point Ammo
    Short Range Damage +3
    Medium Range Damage +3
    Long Range Damage +3

    03 Hi-Power Ammo
    Short Range Damage +2
    Medium Range Damage +3
    Long Range Damage +5

    05 Viper Mags
    Increase Each Magazine By +6
    Short Range Damage +2
    Medium Range Damage +3
    Long Range Damage +5

    06 Casket Mags
    Increase Each Magazine By +16

    07 High Capacity Mags
    Increase Each Magazine By +8
    Number Of Extra Magazines +1

    08 Extra Magazines
    Number Of Extra Magazines +3

    01 Stand-off Barrel
    Extend Medium Range By +20

    02 Close-in Barrel
    Extend Short Range By +10
    Extend Medium Range By +5

    03 Precision Barrel
    Extend Velocity By +250

    04 Heavy Barrel
    Extend Velocity By +100
    Extend Short Range By +7

    05 Predator Barrel
    Extend Velocity By +150
    Extend Short Range By +7
    Extend Medium Range By +7

    01 Balanced Stock
    Reduce Minimum Deviation By -0.25
    Reduce Fire Deviation By -0.3 -0.07 0.025

    02 Precision Stock
    Reduce Zoomed Deviation By -0.3

    03 Tactical Stock
    Reduce Minimum Deviation By -0.09
    Reduce Fire Deviation By -0.015 -0.025 0.0015
    Reduce Zoomed Recoil By -0.1

    04 Stabilized Stock
    Reduce Minimum Deviation By -0.17
    Reduce Fire Deviation By -0.015 -0.025 0.0015
    Reduce Left/Right Recoil By 0.27/-0.27

    05 Thunderbolt Stock
    Reduce Upward Recoil By -0.2/-0.2
    Reduce Left/Right Recoil By 0.05/-0.05

    --------------
    RECON/SR
    --------------
    01 CQC Ammo
    Short Range Damage +10
    Medium Range Damage +5
    Long Range Damage +3

    02 Soft Point Ammo
    Short Range Damage +5
    Medium Range Damage +5
    Long Range Damage +5

    03 Hi-Power Ammo
    Short Range Damage +3
    Medium Range Damage +5
    Long Range Damage +10

    05 Viper Mags
    Increase Each Magazine By +3
    Short Range Damage +3
    Medium Range Damage +5
    Long Range Damage +10

    06 Casket Mags
    Increase Each Magazine By +6

    07 High Capacity Mags
    Increase Each Magazine By +3
    Number Of Extra Magazines +1

    08 Extra Magazines
    Number Of Extra Magazines +3

    01 Stand-off Barrel
    Extend Medium Range By +30

    02 Close-in Barrel
    Extend Short Range By +15
    Extend Medium Range By +7

    03 Precision Barrel
    Extend Velocity By +200

    04 Heavy Barrel
    Extend Velocity By +75
    Extend Medium Range By +10

    05 Predator Barrel
    Extend Velocity By +100
    Extend Short Range By +10
    Extend Medium Range By +10

    01 Precision Stock
    Reduce Zoomed Deviation By -0.35

    02 Tactical Stock
    Reduce Zoomed Deviation By -0.17
    Reduce Zoomed Recoil By -0.1

    03 Stabilized Stock
    Reduce Zoomed Deviation By -0.17
    Reduce Left/Right Recoil By 0.45/-0.45

    04 Thunderbolt Stock
    Reduce Zoomed Recoil By -0.15
    Reduce Upward Recoil By -0.4/-0.3
    Increase Left/Right Recoil By -0.1/0.1


    End Of Attachment List


    -------------------
    Actual Lines From Gamefiles (same attachments again, for reference only)
    ASSAULT/AR
    --------------
    Ammo
    01 CQC Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 6
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 6
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
    02 Soft Point Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
    03 Hi-Power Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    04 Dominator Ammo (not yet available)
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 8
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 8
    05 Viper Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 6
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 6
    06 Casket Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 16
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    07 High Capacity Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 8
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
    08 Extra Magazines
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 2
    Barrels
    01 Stand-off Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
    02 Close-in Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
    03 Precision Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
    04 Heavy Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
    05 Predator Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 150
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
    Stocks
    01 Balanced Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.1
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.08 0.008
    02 Precision Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.25
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
    03 Tactical Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.05
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.07 -0.02 0.005
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
    04 Stabilized Stock
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.45/-0.45/0
    05 Thunderbolt Stock
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.3/-0.3/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.1/-0.1/0
    ----------------
    MEDIC/LMG
    ----------------
    Ammo
    01 CQC Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 6
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 6
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
    02 Soft Point Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
    03 Hi-Power Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    04 Dominator Ammo (not yet available)
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 8
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 8
    05 Viper Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 24
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    06 Casket Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 60
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    07 High Capacity Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 30
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
    08 Extra Magazines
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
    Barrels
    01 Stand-off Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
    02 Close-in Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
    03 Precision Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
    04 Heavy Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
    05 Predator Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
    Stocks
    01 Balanced Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.4
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.017 -0.05 0.012
    02 Precision Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.3
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
    03 Tactical Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.15
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.08 -0.015 0.006
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.05
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
    04 Stabilized Stock
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.4/-0.4/0
    05 Thunderbolt Stock
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.25/-0.25/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.075/-0.075/0
    -----------------
    ENGINEER/LMG
    -----------------
    Ammo
    01 CQC Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
    02 Soft Point Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
    03 Hi-Power Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    04 Dominator Ammo (not yet available)
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    05 Viper Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    06 Casket Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 16
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    07 High Capacity Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 8
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
    08 Extra Magazines テつ*(3x more mags med/eng/recon 2x assault)
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
    Barrels
    01 Stand-off Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
    02 Close-in Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
    03 Precision Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
    04 Heavy Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 0
    05 Predator Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 150
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
    Stocks
    01 Balanced Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.25
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.3 -0.07 0.025
    02 Precision Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.3
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
    03 Tactical Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.09
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.025 0.0015
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
    04 Stabilized Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.17
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.025 0.0015
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.27/-0.27/0
    05 Thunderbolt Stock
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.2/-0.2/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.05/-0.05/0
    --------------
    RECON/SR
    --------------
    Ammo
    01 CQC Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 10
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 10
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
    02 Soft Point Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 5
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 5
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
    03 Hi-Power Ammo
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
    04 Dominator Ammo (not yet available)
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 10
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 10
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 10
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 10
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
    05 Viper Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 3
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
    ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
    ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
    ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
    06 Casket Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
    07 High Capacity Mags
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 3
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
    08 Extra Magazines
    ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
    ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
    Barrels
    01 Stand-off Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 30
    02 Close-in Barrel
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 15
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
    03 Precision Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 200
    04 Heavy Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 75
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
    05 Predator Barrel
    ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
    ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
    ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
    Stocks
    01 Precision Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.35
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
    02 Tactical Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.17
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
    03 Stabilized Stock
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
    ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.17
    ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
    ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.45/-0.45/0
    04 Thunderbolt Stock
    ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.4/-0.3/0
    ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/-0.1/0.1/0
    -------------------

  2. #2

    Re: Attachment shortlist

    Extremely useful data, many thanks for taking the time to dig these attachment variables out for us.
    .

  3. #3
    Registered Guests
    Join Date
    May 2011
    Location
    England
    Posts
    508

    Re: Attachment shortlist

    no problem

    I pulled them out so i could see them all on the same page and not have to root through, figured you guys might like to see them too

  4. #4
    Registered Guests
    Join Date
    Apr 2011
    Location
    Atlanta, GA
    Posts
    131

    Re: Attachment shortlist

    next think should be og servers stats page just like team Arab has it :0

  5. #5

    Re: Attachment shortlist

    thx for info Stompy
    a lot of help here from you
    i am between precision stock,precision barrel and soft point ammo
    MP5
    thx

  6. #6

    Re: Attachment shortlist

    I jumped into BFP4F yesterday.Got some Funds out of nowhere.
    I want to buy the Mp5, now, what is the best setup is could use for it?
    People have told me the Accuracy improvement is not really noticable, and i should ops for soft point ammo at the least?

  7. #7
    Registered Guests
    Join Date
    May 2011
    Location
    England
    Posts
    508

    Re: Attachment shortlist

    its a hard question to answer without knowing your playstyles, but personally I use this on my MP5

    stand off barrel-casket mags-stabilised stock

    its hard not to get focussed on shot power, a stronger bullet kills more people right? but if you cant get your shots on target because the guns kicking like a flag in the wind then shot power is worthless, same with ammo loadout, if you die a lot then its fine, but if you tend to go for 10 kill rampages then more ammo = more kills, shot power becomes unimportant when your clip is empty

    however my playstyle is long reach, large map shooting, but in a place such as sharqi (or other shorter range maps) with no shotgun to back you up then i can see a use for more of a CQ loadout of close in barrel+cqc ammo, youll die more so caskets not so good, and the ammo is more tuned mow them down assault rifle kind of power (those two on the default MP5 gives you 30 average per bullet up to 32m)

    softpoint ammo is average all over - no big gains anywhere, giving up softpoint for cqc or high power ammo only loses 1 off the far end and adds more than 1 to your chosen end, its a tradeoff but one I like.

    Ultimately theres no real best loadout, playstyle and type of map always is a factor, understanding those leads to better choices with attachments.

    hth

  8. #8

    Re: Attachment shortlist



    There ya go Stompy, ill see to it i get a match on larger maps, one thats more representive of my playstyle.

  9. #9
    Registered Guests
    Join Date
    May 2011
    Location
    England
    Posts
    508

    Re: Attachment shortlist

    ouch how many times did you have to reload or switch weapons part way through your kill? loaaads, thats where casket mags comes in, but also maybe high power ammo would finish them at longer ranges too

    you tend to be engaging at middle to long distance, letting them come to you rather than rushing into in-ya-face confrontations, so thats where the stand off barrel comes in, giving you 18s up to 55, rather than 13s after 35

    high power ammo would also give you 18s over 35, high power + stand off would give you 21s up to 55, 18s after that, but caskets add on 66% more ammo per clip, but then 13 to 18 is 72% more shot power, so IF you can hit with every shot the high power ammo has the edge there, until you start missing a few then its caskets

    last shot wastage is 30% on 8 to kill a full health soldier (3.8% of the bullet count for the kill) or 44% LSW on 6 (7.4% of the kill), so caskets are a little more conservative with the ammo, even tho you use more to take them down

    however caskets*standard long power (2080) comes out to 17% more long range kill power by pure numbers (less 3.8% wastage) than high power*standard loadout (1728) less 7.4% wastage, edge to caskets there.

    so stabilised + high power or caskets (depending on how accurate you can be) + stand off

  10. #10

    Re: Attachment shortlist

    this video exactly represents how game style effects on mp5,yeah yeah, game style effects on mp5.mp5 is customizable but you got to know what are you customizing,yourself because of the gun or gun because of yourself.
    i think i have make my self clear,yes?

    nice vid

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •