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"The birth of OG C&C Alliance" - Page 2
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  1. #11

    Re: "The birth of OG C&C Alliance"

    Thats ok, But would like this moved to a better position MIsix, preferably within a テつ*C&C Forum?

    Hi Guys, Just one update,

    You may have heard me say, the the tiberium factories produce more Tib, the more of these you have, thats true in some ways, But the main Effect it has, if you have at least three, is it INCREASES YOUR GLOBAL CREDITS PRODUCTION.
    [/img]

  2. #12

    Re: "The birth of OG C&C Alliance"

    I will move it tonight/

    Update coming in!

    vCommanders,

    We have seen your complaints about a couple of issues with the combat system and we decide to come up with the following features, to tightening up the game attack rules and to counter some exploits.
    This is one of the first steps against the combat exploits and even a small minor one against the multi accounting.
    Combat revamp

    テつ* テつ*During Combat and up to 60 seconds after the combat the defending player is not able to:
    テつ* テつ*- repair the base and defense
    テつ* テつ*- upgrade the base or single buildings
    テつ* テつ*- move the base or single buildings

    テつ* テつ*Up to 30 seconds after an attack ends, the attacked base is only attackable for the attacker and his alliance. This is to prevent anybody but your alliance members from interrupting your attacks and finishing the already damaged base.
    テつ* テつ*This applies to all kinds of bases, player bases as well as Forgotten bases.

    テつ* テつ*When attacking a Forgotten Camp/Outpost the combat timer will reset immediately once the combat is done. It is no longer needed to wait for the whole 120 seconds when the attack only last for e.g. 70 seconds.

    This changes will already get deployed to the first Worlds with the next update.

  3. #13
    Community Administrators L00_Cyph3r's Avatar
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    Jan 2012
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    Re: "The birth of OG C&C Alliance"

    Old Guys Whiskey

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