PDA

View Full Version : Payday Info + Skill Calculator



0daro0
2013-08-13, 20:09
Found this on the NET!

maybe you get some extra info!

http://assets.pd2skills.info/assets/img/payday2_logo.png

http://www.pd2skills.info/

It would be nice if we can get the same thing on this forum but i dunno if its possible , just by copy paste ^^

http://assets.pd2skills.info/assets/img/payday2_logo.png

Copy Paste

Mastermind - Class Unlock

(1 SP/$500): Unlocks Doctor Bag Deployable
Tier 1 - Tier Bonus (1 SP Total): Increases your doctor bag interaction speed.
Cable Guy - Basic (1 SP/$4500): You can cable tie hostages faster.
Ace (3 SP/$12,500): Significantly increases your supply of cable ties.

Combat Medic - Basic (1 SP/$4500): After you have revived a crew member, you receive an additional damage bonus for a limited time.
Ace (3 SP/$12,500): Reviving a crew member gives them more health.

Endurance - Basic (1 SP/$4500): Increases your stamina.
Ace (3 SP/$12,500): Increases stamina for you and your crew.
Tier 2 - Tier Bonus (5 SP Total): Increases stamina for you and your crew.
Inside Man - Basic (1 SP/$23,500): Reduces the asset costs in the Job Overview menu.
Ace (3 SP/$69,500): Unlocks special Inside Man assets in the Job Overview menu.

Fast Learner - Basic (1 SP/$23,500): You get more experience for finishing days and jobs.
Ace (3 SP/$69,500): Your crew also gets more experience for finishing days and jobs.

Leadership - Basic (1 SP/$23,500): You and your crew's weapon recoil with pistols is reduced.
Ace (3 SP/$69,500): You and your crew's recoil with all weapons is reduced.
Tier 3 - Tier Bonus (10 SP Total): Increases your shout distance.
Smooth Talker - Basic (1 SP/$44,500): You are more convincing when you interact with a pager.
Ace (3 SP/$132,500): Special enemies marked by you take additional damage.

Equilibrium - Basic (1 SP/$44,500): Reduces the spread with pistols and decreases the time it takes when you pull your pistol and when you put it away.
Ace (3 SP/$132,500): Increases the rate of fire when you use pistols.

Dominator - Basic (1 SP/$44,500): You can now intimidate non-special enemies. Less well trained enemies are easier to intimidate.
Ace (3 SP/$132,500): The power and range of your intimidation is increased.
Tier 4 - Tier Bonus (20 SP Total): Your converted enemy gains additional health and damage.
Stockholm Syndrome - Basic (4 SP/$264,500): Civilians have a chance of reviving you if you interact with them when they are nearby.
Ace (8 SP/$528,500): Civilians may also give some ammunition when they revive you.

Combat Doctor - Basic (4 SP/$264,500): You can now place two doctor bags instead of just one.
Ace (8 SP/$528,500): Your doctor bags have additional charges.

Joker - Basic (4 SP/$264,500, requires "Dominator"): You can convert a non-special enemy to fight on your side. The enemy must have surrendered in order for you to convert it.
Ace (8 SP/$528,500): The converted enemy gains more health and deals additional damage.
Tier 5 - Tier Bonus (30 SP Total): The time to convert an enemy is reduced.
Black Marketeer - Basic (4 SP/$356,500): Reduces the cost of all your purchases.
Ace (8 SP/$712,500): Further reduces the cost of all your purchases. Selling items is now more lucrative as well.

Gunslinger - Basic (4 SP/$356,500): You reload pistols faster.
Ace (8 SP/$712,500): You deal additional damage with pistols.

Kilmer - Basic (4 SP/$356,500): Increases your reload speed with assault rifles.
Ace (8 SP/$712,500): Your weapon recoil with with assault rifles is reduced.
Tier 6 - Tier Bonus (40 SP Total): The power of your intimidation when you shout is increased. Reduces the asset costs in the Job Overview.
Control Freak - Basic (4 SP/$452,500): Noise created by you intimidates civilians.
Ace (8 SP/$904,500): Civilians stay intimidated longer.

Pistol Messiah - Basic (4 SP/$452,500): While downed, you are instantly revived if you kill an enemy with a pistol. You only have one charge. You will receive another charge when you get out of custody.
Ace (8 SP/$904,500): You gain three charges instead of one.

Inspire - Basic (4 SP/$452,500): You revive crew members faster.
Ace (8 SP/$904,500): You can revive crew members at a distance by shouting at them.



Enforcer - Class

Unlock (1 SP/$500): Unlocks Ammo Bag Deployable
Tier 1 - Tier Bonus (1 SP Total): Enemies are more easily suppressed by you.
Oppressor - Basic (1 SP/$4500): Your weapons are more effective at suppressing enemies.
Ace (3 SP/$12,500): Your weapons are even more effective at suppressing enemies.

Bullet Storm - Basic (1 SP/$4500): Directly after you deploy an ammo bag, you can fire your weapon for several seconds without depleting your ammunition.
Ace (3 SP/$12,500): You can fire even longer without depleting your ammunition.

Transporter - Basic (1 SP/$4500): You move faster when carrying bags.
Ace (3 SP/$12,500): You can throw bags further.
Tier 2 - Tier Bonus (5 SP Total): You gain more health.
Die Hard - Basic (1 SP/$23,500): You can use your primary weapon in bleedout.
Ace (3 SP/$69,500): Your armor recovers faster.

Underdog - Basic (1 SP/$23,500): When you are surrounded by three enemies or more, you receive an additional damage bonus.
Ace (3 SP/$69,500): When you are surrounded by three enemies or more, you receive less damage from enemies.

Pumping Iron - Basic (1 SP/$23,500): Your melee attacks against non-specials do more damage.
Ace (3 SP/$69,500): Your melee attacks against all enemies do more damage.
Tier 3 - Tier Bonus (10 SP Total): Enemies are even more easily suppressed by you.
Shotgun Impact - Basic (1 SP/$44,500): Your weapon recoil with shotguns is reduced.
Ace (3 SP/$132,500): You deal additional damage with shotguns.

Stun Resistance - Basic (1 SP/$44,500): Reduces the visual effect duration of flashbangs.
Ace (3 SP/$132,500): Further reduces the visual effect duration.

Tough Guy - Basic (1 SP/$44,500): Reduces your camera shake when you are damaged by enemy fire.
Ace (3 SP/$132,500): Your bleedout health is increased.
Tier 4 - Tier Bonus (20 SP Total): You gain even more health.
Shotgun CQB - Basic (4 SP/$264,500): Increases your shotgun reload speed.
Ace (8 SP/$528,500): Increases your shotgun steel sight speed.

Ammunition Specialist - Basic (4 SP/$264,500): You can now place two ammo bags instead of just one.
Ace (8 SP/$528,500): Your ammo bags have additional charges.

Berserker - Basic (4 SP/$264,500): The lower your health is, the more damage you do in melee.
Ace (8 SP/$528,500): The lower your health is, the more damage you do with ranged weapons.
Tier 5 - Tier Bonus (30 SP Total): You do more damage.
Hard Boiled - Basic (4 SP/$356,500): Increases your shotgun weapon accuracy when firing from the hip.
Ace (8 SP/$712,500): Increases your weapon accuracy when firing from the hip with all weapons.

Bandoliers - Basic (4 SP/$356,500): Your weapon magazine capacity is increased.
Ace (8 SP/$712,500): Enemies drop additional ammunition.

Portable Saw - Basic (4 SP/$356,500): Unlocks the OVE9000 portable saw for you to use.
Ace (8 SP/$712,500): The durability of your saw blades is increased.
Tier 6 - Tier Bonus (40 SP Total): You gain much more health.
Overkill - Basic (4 SP/$452,500): When you use a shotgun or the OVE9000 portable saw, you receive an additional damage bonus for a limited time when you kill an enemy.
Ace (8 SP/$904,500): The damage bonus now applies to all weapons. Skill must still be activated using a shotgun or the OVE9000 portable saw.

Iron Man - Basic (4 SP/$452,500): Unlocks the ability to wear the Improved Combined Tactical Vest.
Ace (8 SP/$904,500): When you melee Shield enemies, they get knocked back by the sheer force.

Carbon Blade - Basic (4 SP/$452,500, requires "Portable Saw"): You replace your saw blades with carbon blades, increasing you saw efficiency.
Ace (8 SP/$904,500): Attacking enemies with the OVE9000 portable saw wears it down less than before. Saws gain additional durability and are even more effective.


Technician - Class Unlock

(1 SP/$500): Unlocks Trip Mine Deployable
Tier 1 - Tier Bonus (1 SP Total): Your cost of weapon and mask crafting is reduced.
Rifleman - Basic (1 SP/$4500): Your snap to zoom is faster with assault rifles.
Ace (3 SP/$12,500): Your weapon zoom level is increased with assault rifles.

Demolition Man - Basic (1 SP/$4500): Adds trip mines to your inventory.
Ace (3 SP/$12,500): Decreases your trip mine deploy time.

Nerves of Steel - Basic (1 SP/$4500): You take less damage while interacting with things.
Ace (3 SP/$12,500): You can now use steel sight while in bleedout.
Tier 2 - Tier Bonus (5 SP Total): Your weapon stability with all weapons is increased.
Unlocking The Sharpshooter - Basic (1 SP/$23,500): You are more accurate with all single shot weapons.
Ace (3 SP/$69,500): Your weapon stability in increased with all rifles.

Combat Engineer - Basic (1 SP/$23,500): Allows you to toggle between different modes on trip mines.
Ace (3 SP/$69,500): Upgrades your trip mines with a sensor mode.

Hardware Expert - Basic (1 SP/$23,500): You fix the drill faster and you also deploy trip mines faster.
Ace (3 SP/$69,500): Gives drill a small chance to autorestart when it breaks down. You also deploy the sentry gun faster.
Tier 3 - Tier Bonus (10 SP Total): Your cost of weapon and mask crafting is reduced even further.
Sentry Gun - Basic (1 SP/$44,500): Unlocks the sentry gun for you to use.
Ace (3 SP/$132,500): Your sentry gun gains more health.

Improved Crafting - Basic (1 SP/$44,500): Your cost of weapon crafting is reduced.
Ace (3 SP/$132,500): Your cost of mask crafting is reduced.

Drill Sergeant - Basic (1 SP/$44,500): Increases your drill efficiency making it faster.
Ace (3 SP/$132,500): Further increases your drill efficiency.
Tier 4 - Tier Bonus (20 SP Total): Increases your headshot damage.
Sentry Targeting Package - Basic (4 SP/$264,500, requires "Sentry Gun"): Your sentry gun gains improved accuracy.
Ace (8 SP/$528,500): Your sentry gun rotational speed is increased.

Blast Radius - Basic (4 SP/$264,500): The radius of trip mine explosions are increased.
Ace (8 SP/$528,500): The radius is further increased.

Silent Drilling - Basic (4 SP/$264,500): Your drill makes less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace (8 SP/$528,500): Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Tier 5 - Tier Bonus (30 SP Total): Your cost of weapon and mask crafting is greatly reduced.
Sentry Combat Upgrade - Basic (4 SP/$356,500, requires "Sentry Gun"): Your sentry gun receives extra ammunition.
Ace (8 SP/$712,500): Your sentry gun receives a protective shield.

Shaped Charge - Basic (4 SP/$356,500): Adds even more trip mines to your inventory.
Ace (8 SP/$712,500): Trip mines can now be converted to shaped charges, used to breach certain safes and doors.

Shockproof - Basic (4 SP/$356,500): Taser shock attacks on you have a small chance of backfiring.
Ace (8 SP/$712,500): Interacting with an enemy taser while he is electrocuting you will electrocute him.
Tier 6 - Tier Bonus (40 SP Total): Your weapon stability with all weapons is further increased. You gain more armor. Reduces the armor recovery time for you and your crew.
Sentry Tower Defense - Basic (4 SP/$452,500, requires "Sentry Gun"): You can now place two sentry guns instead of just one.
Ace (8 SP/$904,500): Your sentry gun damage is increased.

Mag Plus - Basic (4 SP/$452,500): All your weapons get increased weapon magazine capacity.
Ace (8 SP/$904,500): Your weapons magazine capacity is further increased.

Bulletproof - Basic (4 SP/$452,500): Improves your armor so you can absorb more damage.
Ace (8 SP/$904,500): The armor recovery rate of you and your crew is increased.


Ghost - Class Unlock

(1 SP/$500): Unlocks ECM Jammer Deployable
Tier 1 - Tier Bonus (1 SP Total): Your chance to dodge is increased.
Dead Presidents - Basic (1 SP/$4500): Adds additional value to loot that you pick up.
Ace (3 SP/$12,500): Adds even more value to loot that you pick up.

Sprinter - Basic (1 SP/$4500): The time before stamina regeneration starts is reduced and the regeneration of stamina is increased.
Ace (3 SP/$12,500): Your sprint speed is increased and you have a better chance to dodge enemy fire while moving.

Cat Burglar - Basic (1 SP/$4500): You take less damage from falling.
Ace (3 SP/$12,500): Your fall damage is reduced so that you only take armor damage from falling. Your custody time is reduced.
Tier 2 - Tier Bonus (5 SP Total): The time between swapping weapons is reduced for you.
Fast Hands - Basic (1 SP/$23,500): You can pack and interact with loot bags faster.
Ace (3 SP/$69,500): Further increases your pack and interaction speed with loot bags.

Chameleon - Basic (1 SP/$23,500): Civilians and enemies find you less suspicious.
Ace (3 SP/$69,500): You are less inclined to be targeted when you are close to your crew members.

Cleaner - Basic (1 SP/$23,500): You deal additional damage against special enemies.
Ace (3 SP/$69,500): You can bag and throw corpses.
Tier 3 - Tier Bonus (10 SP Total): Your chance to dodge is further increased.
Shinobi - Basic (1 SP/$44,500): Your movement speed when you move and when you crouch is increased.
Ace (3 SP/$132,500): Enemies do not cry out when shot or meleed to death.

Martial Arts - Basic (1 SP/$44,500): You are more likely to knock down an enemy with a melee strike.
Ace (3 SP/$132,500): You take less damage from all melee attacks because of training.

SMG Specialist - Basic (1 SP/$44,500): Increases your reload speed of SMG weapons.
Ace (3 SP/$132,500): Your weapon recoil with SMG weapons is reduced.
Tier 4 - Tier Bonus (20 SP Total): You gain increased stealth.
Nine Lives - Basic (4 SP/$264,500): You gain the ability to absorb more damage before going into custody.
Ace (8 SP/$528,500): When you get downed, you have a chance to get right back up.

ECM Specialist - Basic (4 SP/$264,500): You can now place two ECM jammers instead of just one.
Ace (8 SP/$528,500): The ECM jammer duration is increased and the feedback duration lasts longer.

Silent Killer - Basic (4 SP/$264,500): You deal additional damage with all silenced weapons.
Ace (8 SP/$528,500): You deal even more damage.
Tier 5 - Tier Bonus (30 SP Total): The time between swapping weapons is further reduced for you.
Lockpicking Expert - Basic (4 SP/$356,500): You interact faster while lockpicking.
Ace (8 SP/$712,500): You can now silently crack safes by hand.

ECM Overdrive - Basic (4 SP/$356,500): Your ECM jammer duration is increased.
Ace (8 SP/$712,500): Your ECM jammer can now also be used to open certain doors.

The Professional - Basic (4 SP/$356,500): Your weapon recoil with silenced weapons is reduced.
Ace (8 SP/$712,500): Your accuracy with silenced weapons is increased.
Tier 6 - Tier Bonus (40 SP Total): Your chance of getting a higher quality item in during PAYDAY is increased.
Lucky Charm - Basic (4 SP/$452,500): Your chance of getting a higher quality item during PAYDAY is increased.
Ace (8 SP/$904,500): Your chance is further increased.

ECM Feedback - Basic (4 SP/$452,500): Adds a toggleable switch to the ECM jammer. When toggled, the ECM jammer has a chance to incapacitate your enemies within a certain radius.
Ace (8 SP/$904,500): The ECM feedback duration is increased.

Moving Target - Basic (4 SP/$452,500): You now sprint while strafing.
Ace (8 SP/$904,500): You can now sprint in any direction.


`` 0daro0``

Force
2013-08-13, 22:55
How can i play with ya guys ?

0daro0
2013-08-14, 01:08
Buy the game on Steam! and then hook-up ask for names on steam/TS