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View Full Version : Attachment shortlist (updated 10th April)



st0mpy
2012-02-05, 08:52
Updated 10th April - added thunderbolt stock and simplified list for non code heads


All figures modify the current stats of the basic gun (not shown). Add if no sign, or subtract if -, or no change if 0

---------------
Summary
---------------
Ammo
01 CQC Ammo テつ*(ok short range dmg + some med dmg + small long dmg)
02 Soft Point Ammo (around +3 dmg short+med+long)
03 Hi-Power Ammo テつ*(ok long range dmg + some med dmg + small short dmg)
04 Dominator Ammo (not yet available)(overpowered dmg)
05 Viper Mags (a few extra slugs plus a tiny bit more damage than Hi-power)
06 Casket Mags (ok extra slugs per mag)
07 High Capacity Mags テつ*(1x more mags + some extra per mag)
08 Extra Magazines テつ*(3x more mags med/eng/recon, 2x assault)

Barrel
01 Stand-off Barrel テつ*(ok med to long distance assist)
02 Close-in Barrel テつ*(ok short to med distance + small med to long distance assists)
03 Precision Barrel テつ*(ok velocity assist)
04 Heavy Barrel テつ*(small velocity + small short to med distance assists)
05 Predator Barrel (some velocity + some short to med + some med to long distance assist)

Stock
01 Balanced Stock (ok mindev + small firedev assist)
02 Precision Stock テつ*(ok ads dev assist)
03 Tactical Stock テつ*(small mindev + small firedev + small ads recoil assists)
04 Stabilized Stock テつ*(small mindev + tiny firedev + reduce LR recoil)
05 Thunderbolt Stock (reduce some up recoil + small reduce for LR recoil)(note, does not assist aug/p90/svu, also adds LR to sniper rifles not reduces)

ADS = aim down sight テつ*DEV = deviation テつ*DMG = damage

--------------
ASSAULT/AR
--------------
01 CQC Ammo
Short Range Damage +6
Medium Range Damage +3
Long Range Damage +2

02 Soft Point Ammo
Short Range Damage +3
Medium Range Damage +3
Long Range Damage +3

03 Hi-Power Ammo
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5

05 Viper Mags
Increase Each Magazine By +6
Short Range Damage +3
Medium Range Damage +4
Long Range Damage +6

06 Casket Mags
Increase Each Magazine By +16

07 High Capacity Mags
Increase Each Magazine By +8
Number Of Extra Magazines +1

08 Extra Magazines
Number Of Extra Magazines +2

01 Stand-off Barrel
Extend Medium Range By +20

02 Close-in Barrel
Extend Short Range By +10
Extend Medium Range By +5

03 Precision Barrel
Extend Velocity By +250

04 Heavy Barrel
Extend Velocity By +100
Extend Medium Range By +10

05 Predator Barrel
Extend Velocity By +150
Extend Short Range By +7
Extend Medium Range By +7

01 Balanced Stock
Reduce Minimum Deviation By -0.1
Reduce Fire Deviation By -0.015 -0.08 0.008

02 Precision Stock
Reduce Zoomed Deviation By -0.25

03 Tactical Stock
Reduce Minimum Deviation By -0.05
Reduce Fire Deviation By -0.07 -0.02 0.005
Reduce Zoomed Recoil By -0.1

04 Stabilized Stock
Reduce Left/Right Recoil By 0.45/-0.45

05 Thunderbolt Stock
Reduce Upward Recoil By -0.3/-0.3
Reduce Left/Right Recoil By 0.1/-0.1

----------------
MEDIC/LMG
----------------
01 CQC Ammo
Short Range Damage +6
Medium Range Damage +3
Long Range Damage +2

02 Soft Point Ammo
Short Range Damage +3
Medium Range Damage +3
Long Range Damage +3

03 Hi-Power Ammo
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5

05 Viper Mags
Increase Each Magazine By +24
Short Range Damage +3
Medium Range Damage +4
Long Range Damage +5

06 Casket Mags
Increase Each Magazine By +60

07 High Capacity Mags
Increase Each Magazine By +30
Number Of Extra Magazines +1

08 Extra Magazines
Number Of Extra Magazines +3

01 Stand-off Barrel
Extend Medium Range By +20

02 Close-in Barrel
Extend Short Range By +10
Extend Medium Range By +5

03 Precision Barrel
Extend Velocity By +250

04 Heavy Barrel
Extend Velocity By +100
Extend Medium Range By +10

05 Predator Barrel
Extend Velocity By +100
Extend Short Range By +7
Extend Medium Range By +7

01 Balanced Stock
Reduce Minimum Deviation By -0.4
Reduce Fire Deviation By -0.017 -0.05 0.012

02 Precision Stock
Reduce Zoomed Deviation By -0.3

03 Tactical Stock
Reduce Minimum Deviation By -0.15
Reduce Fire Deviation By -0.08 -0.015 0.006
Reduce Zoomed Recoil By -0.05

04 Stabilized Stock
Reduce Left/Right Recoil By 0.4/-0.4

05 Thunderbolt Stock
Reduce Upward Recoil By -0.25/-0.25
Reduce Left/Right Recoil By 0.075/-0.075

-----------------
ENGINEER/SMG
-----------------
01 CQC Ammo
Short Range Damage +8
Medium Range Damage +4
Long Range Damage +2

02 Soft Point Ammo
Short Range Damage +3
Medium Range Damage +3
Long Range Damage +3

03 Hi-Power Ammo
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5

05 Viper Mags
Increase Each Magazine By +6
Short Range Damage +2
Medium Range Damage +3
Long Range Damage +5

06 Casket Mags
Increase Each Magazine By +16

07 High Capacity Mags
Increase Each Magazine By +8
Number Of Extra Magazines +1

08 Extra Magazines
Number Of Extra Magazines +3

01 Stand-off Barrel
Extend Medium Range By +20

02 Close-in Barrel
Extend Short Range By +10
Extend Medium Range By +5

03 Precision Barrel
Extend Velocity By +250

04 Heavy Barrel
Extend Velocity By +100
Extend Short Range By +7

05 Predator Barrel
Extend Velocity By +150
Extend Short Range By +7
Extend Medium Range By +7

01 Balanced Stock
Reduce Minimum Deviation By -0.25
Reduce Fire Deviation By -0.3 -0.07 0.025

02 Precision Stock
Reduce Zoomed Deviation By -0.3

03 Tactical Stock
Reduce Minimum Deviation By -0.09
Reduce Fire Deviation By -0.015 -0.025 0.0015
Reduce Zoomed Recoil By -0.1

04 Stabilized Stock
Reduce Minimum Deviation By -0.17
Reduce Fire Deviation By -0.015 -0.025 0.0015
Reduce Left/Right Recoil By 0.27/-0.27

05 Thunderbolt Stock
Reduce Upward Recoil By -0.2/-0.2
Reduce Left/Right Recoil By 0.05/-0.05

--------------
RECON/SR
--------------
01 CQC Ammo
Short Range Damage +10
Medium Range Damage +5
Long Range Damage +3

02 Soft Point Ammo
Short Range Damage +5
Medium Range Damage +5
Long Range Damage +5

03 Hi-Power Ammo
Short Range Damage +3
Medium Range Damage +5
Long Range Damage +10

05 Viper Mags
Increase Each Magazine By +3
Short Range Damage +3
Medium Range Damage +5
Long Range Damage +10

06 Casket Mags
Increase Each Magazine By +6

07 High Capacity Mags
Increase Each Magazine By +3
Number Of Extra Magazines +1

08 Extra Magazines
Number Of Extra Magazines +3

01 Stand-off Barrel
Extend Medium Range By +30

02 Close-in Barrel
Extend Short Range By +15
Extend Medium Range By +7

03 Precision Barrel
Extend Velocity By +200

04 Heavy Barrel
Extend Velocity By +75
Extend Medium Range By +10

05 Predator Barrel
Extend Velocity By +100
Extend Short Range By +10
Extend Medium Range By +10

01 Precision Stock
Reduce Zoomed Deviation By -0.35

02 Tactical Stock
Reduce Zoomed Deviation By -0.17
Reduce Zoomed Recoil By -0.1

03 Stabilized Stock
Reduce Zoomed Deviation By -0.17
Reduce Left/Right Recoil By 0.45/-0.45

04 Thunderbolt Stock
Reduce Zoomed Recoil By -0.15
Reduce Upward Recoil By -0.4/-0.3
Increase Left/Right Recoil By -0.1/0.1


End Of Attachment List


-------------------
Actual Lines From Gamefiles (same attachments again, for reference only)
ASSAULT/AR
--------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 6
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 6
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 8
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 8
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 6
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 6
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 16
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 8
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 2
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 150
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
Stocks
01 Balanced Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.1
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.08 0.008
02 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.25
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
03 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.05
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.07 -0.02 0.005
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
04 Stabilized Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.45/-0.45/0
05 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.3/-0.3/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.1/-0.1/0
----------------
MEDIC/LMG
----------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 6
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 6
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 8
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 8
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 24
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 60
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 30
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
Stocks
01 Balanced Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.4
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.017 -0.05 0.012
02 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.3
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
03 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.15
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.08 -0.015 0.006
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.05
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
04 Stabilized Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.4/-0.4/0
05 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.25/-0.25/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.075/-0.075/0
-----------------
ENGINEER/LMG
-----------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 4
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 2
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 2
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 8
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 8
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 2
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 2
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 3
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 16
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 8
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines テつ*(3x more mags med/eng/recon 2x assault)
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 20
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 5
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 250
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 0
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 150
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 7
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
Stocks
01 Balanced Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.25
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.3 -0.07 0.025
02 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.3
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
03 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.09
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.025 0.0015
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
04 Stabilized Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d -0.17
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod 0
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod -0.015 -0.025 0.0015
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.27/-0.27/0
05 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.05/-0.05/0
--------------
RECON/SR
--------------
Ammo
01 CQC Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 10
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 10
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 3
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 3
02 Soft Point Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 5
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 5
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 5
03 Hi-Power Ammo
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
04 Dominator Ammo (not yet available)
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 10
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 10
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 10
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 10
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
05 Viper Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 3
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
ObjectTemplate.upgradeWeapon.projectileInitialMinD amageMod 3
ObjectTemplate.upgradeWeapon.projectileInitialMaxD amageMod 3
ObjectTemplate.upgradeWeapon.projectileMediumMinDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileMediumMaxDa mageMod 5
ObjectTemplate.upgradeWeapon.projectileLongMinDama geMod 10
ObjectTemplate.upgradeWeapon.projectileLongMaxDama geMod 10
06 Casket Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 6
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 0
07 High Capacity Mags
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 3
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 1
08 Extra Magazines
ObjectTemplate.upgradeWeapon.ammoCompMagSizeMod 0
ObjectTemplate.upgradeWeapon.ammoCompNrOfMagsMod 3
Barrels
01 Stand-off Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 30
02 Close-in Barrel
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 15
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 7
03 Precision Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 200
04 Heavy Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 75
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 0
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
05 Predator Barrel
ObjectTemplate.upgradeWeapon.projectileVelocityMod 100
ObjectTemplate.upgradeWeapon.projectileMediumDista nceMod 10
ObjectTemplate.upgradeWeapon.projectileLongDistanc eMod 10
Stocks
01 Precision Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.35
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
02 Tactical Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.17
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0/0/0
03 Stabilized Stock
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo d 0
ObjectTemplate.upgradeWeapon.deviationCompDevModZo omMod -0.17
ObjectTemplate.upgradeWeapon.deviationCompMinDevMo dZoomMod 0
ObjectTemplate.upgradeWeapon.deviationCompSetFireD evMod 0 0 0
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod 0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/0/0/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/0.45/-0.45/0
04 Thunderbolt Stock
ObjectTemplate.upgradeWeapon.recoilCompZoomModifie rMod -0.1
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce UpMod CRD_UNIFORM/-0.4/-0.3/0
ObjectTemplate.upgradeWeapon.recoilCompRecoilForce LeftRightMod CRD_UNIFORM/-0.1/0.1/0
-------------------

Wref
2012-02-07, 10:35
Extremely useful data, many thanks for taking the time to dig these attachment variables out for us.

st0mpy
2012-02-08, 16:10
no problem :)

I pulled them out so i could see them all on the same page and not have to root through, figured you guys might like to see them too :)

SazerTarious
2012-02-08, 17:30
next think should be og servers stats page just like team Arab has it :0

kollez
2012-03-03, 13:24
thx for info Stompy
a lot of help here from you
i am between precision stock,precision barrel and soft point ammo
MP5
thx

Burning
2012-03-03, 14:01
I jumped into BFP4F yesterday.Got some Funds out of nowhere.
I want to buy the Mp5, now, what is the best setup is could use for it?
People have told me the Accuracy improvement is not really noticable, and i should ops for soft point ammo at the least?

st0mpy
2012-03-03, 23:38
its a hard question to answer without knowing your playstyles, but personally I use this on my MP5

stand off barrel-casket mags-stabilised stock

its hard not to get focussed on shot power, a stronger bullet kills more people right? but if you cant get your shots on target because the guns kicking like a flag in the wind then shot power is worthless, same with ammo loadout, if you die a lot then its fine, but if you tend to go for 10 kill rampages then more ammo = more kills, shot power becomes unimportant when your clip is empty

however my playstyle is long reach, large map shooting, but in a place such as sharqi (or other shorter range maps) with no shotgun to back you up then i can see a use for more of a CQ loadout of close in barrel+cqc ammo, youll die more so caskets not so good, and the ammo is more tuned mow them down assault rifle kind of power (those two on the default MP5 gives you 30 average per bullet up to 32m)

softpoint ammo is average all over - no big gains anywhere, giving up softpoint for cqc or high power ammo only loses 1 off the far end and adds more than 1 to your chosen end, its a tradeoff but one I like.

Ultimately theres no real best loadout, playstyle and type of map always is a factor, understanding those leads to better choices with attachments.

hth :)

Burning
2012-03-05, 00:11
http://www.youtube.com/watch?v=S_WO35-URBk

There ya go Stompy, ill see to it i get a match on larger maps, one thats more representive of my playstyle.

st0mpy
2012-03-05, 04:02
ouch how many times did you have to reload or switch weapons part way through your kill? loaaads, thats where casket mags comes in, but also maybe high power ammo would finish them at longer ranges too

you tend to be engaging at middle to long distance, letting them come to you rather than rushing into in-ya-face confrontations, so thats where the stand off barrel comes in, giving you 18s up to 55, rather than 13s after 35

high power ammo would also give you 18s over 35, high power + stand off would give you 21s up to 55, 18s after that, but caskets add on 66% more ammo per clip, but then 13 to 18 is 72% more shot power, so IF you can hit with every shot the high power ammo has the edge there, until you start missing a few then its caskets

last shot wastage is 30% on 8 to kill a full health soldier (3.8% of the bullet count for the kill) or 44% LSW on 6 (7.4% of the kill), so caskets are a little more conservative with the ammo, even tho you use more to take them down

however caskets*standard long power (2080) comes out to 17% more long range kill power by pure numbers (less 3.8% wastage) than high power*standard loadout (1728) less 7.4% wastage, edge to caskets there.

so stabilised + high power or caskets (depending on how accurate you can be) + stand off

kollez
2012-03-05, 15:48
this video exactly represents how game style effects on mp5,yeah yeah, game style effects on mp5.mp5 is customizable but you got to know what are you customizing,yourself because of the gun or gun because of yourself.
i think i have make my self clear,yes?

nice vid

Burning
2012-03-06, 13:01
Very usefull tips Stompy , thanks alot :)

st0mpy
2012-03-20, 14:17
updated with new attachments

CriscoSpectrum
2012-03-20, 15:18
Hope those attachments come soon. And hopefully purchasable instore.

st0mpy
2012-03-20, 16:06
hi crisco, once the dust settles idk if they really are going to change much - the barrel is a bit general, the ammo is clearly just a slightly tweaked hi-power ammo, if you dont already have hi power ammo then yeah, nice upgrade, but if you do have high power, its such a small gain and we can be sure they will charge the earth for it (hi power is already 3999 so its got to be 4999 or more)

the stocks im still thinking about, they dont seem to assist the upward recoil that much, not compared to sideways assist with the stabilised stock (by percentage) so i think there will be no real advantage in changing if you already have stabilised - but will try them when they release codes

and yeah i do hope it wont be all supply drop BS, thats getting out of order having to gamble for new stuffs all the time

CriscoSpectrum
2012-03-20, 16:26
Hmm, I am not that good in comparing stats, I go with feeling, and tbh, I don't always feel the difference when I use different attachments, next to the precision barrel (for sniper) and the ammo attachments ofcourse.

I'm really interested in the new sniper rifle! I got the new scope permanently aswel, so that would work perfectly. Still think that the skin is not worth 999f for 1 day, but I like it on my sniperrifle. Dont have it permanent tho :(

But that gun wont be released until later, I think. Just like BFH.

st0mpy
2012-04-10, 18:02
bump, added thunderbolt stats, also simplified the listings so people dont have to wade through the code lines to learn the actual figures.